A player may hold the ball for a maximum of three seconds — if they haven't passed or shot it by then, the umpire calls held ball and the other team gets a free pass.

Difficulty
Beginner
Written for
Player, parent, umpire
Rule group
Ball control

Held ball is netball's answer to a player simply stalling with the ball — and it's one of the more commonly misunderstood time-based rules.

The rule in plain English

Once a player gains full control of the ball, they have a maximum of three seconds to pass or shoot it. If three seconds pass without the ball being released, the umpire calls "held ball".

A simple example

You catch a pass, look up to find a teammate, and hesitate because everyone nearby is well marked. If you're still holding the ball three seconds later, it's held ball — regardless of how good your reason for waiting was.

Legal Illegal
Passing or shooting within three seconds of gaining control Holding the ball for three seconds or more without releasing it
Taking a moment to steady the ball before passing, within the time limit Repeatedly bobbling the ball to "reset" the count (the count doesn't reset)
Pivoting and looking for options while the clock is still running Waiting out a defender's marking distance instead of releasing the ball

What the umpire is looking for

The umpire is timing from the moment a player has clear possession — not from when the ball first brushes their fingertips during a catch. They're watching for the ball leaving the player's hands, whether as a pass or a shot, before three seconds elapse.

Restart

Held ball is restarted with a free pass to the non-offending team, taken from where the offending player was standing.

Common misunderstandings

  • "I was still catching it." The three seconds starts once you have control, not the instant the ball touches you — a bobbled first contact doesn't itself start or reset the clock.
  • Confusing held ball with footwork. Footwork penalises illegal foot movement; held ball penalises holding on too long. A player can commit either independently of the other.
  • "There was nowhere to pass." Being well marked doesn't extend the time limit — it's the attacking team's job to create a passing option in time.

Player tips

  • Decide on a likely pass option before you catch the ball, where possible, so you're not starting your search for space from zero.
  • If you're struggling for an out, a controlled bounce pass or a pass back the way it came is usually better than holding on and risking held ball.

Umpire tips

  • Start your count from clear possession, not first contact, and keep the count consistent across both teams.
  • Call it decisively — a delayed or hesitant held ball call is harder for players to learn from than a clear, prompt one.

Held ball is closely linked to footwork — both limit what a player can do once they have the ball — and to replayed ball, which covers what happens after the ball has already left a player's hands.

Common mistakes

  • Waiting too long for a teammate to get free before passing.
  • Bobbling or re-adjusting the ball in your hands, using up your three seconds without meaning to.
  • Not realising the count starts from the moment you gain control, not from when the ball first touches your hands.

Official source: checked against the World Netball Rules 2024, published by World Netball. Last checked 19 August 2026.

Always check the official World Netball rulebook for the definitive, current wording. This site explains and illustrates the rules; it does not replace them.